Video Game Addiction Tries to Move From Basement to Doctor's Office

Posted in: Internet Use/New Technologies at 19/06/2018 21:08

Video games work hard to hook players. Designers use predictive algorithms and principles of behavioral economics to keep fans engaged. When new games are reviewed, the most flattering accolade might be “I can’t put it down.”

Now, the World Health Organization is saying players can actually become addicted.

On Monday, “gaming disorder” will appear in a new draft of the organization’s International Classification of Diseases, the highly regarded compendium of medical conditions.
https://www.nytimes.com/2018/06/17/business/video-game-addiction.html

Also see:

Video game addiction is a real condition, WHO says. Here’s what that means.
The World Health Organization on Monday officially recognized “gaming disorder” as a condition in its International Classification of Diseases, saying that it is possible to be addicted to video games.

Simply playing a lot of video games does not automatically mean that someone has a problem. The hallmark of the disorder is that playing games overtakes other desires, and that it continues or escalates despite negative consequences. A diagnosis would have to include evidence of this type of behavior lasting for more than 12 months, the organization said.
https://www.washingtonpost.com/news/the-switch/wp/2018/06/18/video-game-addiction-is-a-real-condition-who-says-heres-what-that-means/

Could playing Fortnite lead to video game addiction? The World Health Organisation says yes, but others disagree
Could your child be addicted to playing video games? Maybe. If you’re a parent looking for tips on moderating your child’s gaming habits, read on.

The World Health Organisation (WHO) has, for the first time, recognised “gaming disorder” – compulsive and obsessive playing of video games – as a diagnosable condition.
https://theconversation.com/could-playing-fortnite-lead-to-video-game-addiction-the-world-health-organisation-says-yes-but-others-disagree-98458

Glued to the Screen: How Tech Is Harming its Most Vulnerable Users
When Jared was just a pre-teen his childhood hobby, playing video games, morphed into a compulsive and eventually harmful obsession. Years later, he's still working to move past it, and he's not alone.
https://www.bloomberg.com/news/articles/2018-06-19/glued-to-the-screen-how-tech-is-harming-its-most-vulnerable-users

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