In Online Games, a Path to Young Consumers

Posted in: Child Protection&Online Safety at 21/04/2011 16:31

Deep into one of her favorite computer games, Lesly Lopez, 10, moves her mouse to click on a cartoon bee. She drags and drops it into an empty panel, creating her own comic strip.

Lesly likes this online game so much that she plays twice a week, often e-mailing her creations to friends. "I always send them to my cousin in Los Angeles," she said.

But this is not just a game -- it is also advertising. Create a Comic, as it is called, was created by General Mills to help it sell Honey Nut Cheerios to children.
http://www.nytimes.com/2011/04/21/business/21marketing.html

Also see:

McDonald's Makes Subtle Play for Children Online
McWorld, a Web site for children sponsored by McDonald's, offers visitors the chance to create characters, decorate digital treehouses and go on a quest in a virtual world.

French fries, hamburgers and apple pies are nowhere to be seen.

This is the latest in online marketing, where the hope is that a site's visitor will naturally associate the brand with a pleasurable activity. It is a type of advertising that has less in common with a 30-second television spot than with a product placement in a movie.
http://bits.blogs.nytimes.com/2011/04/20/mcdonalds-makes-subtle-play-for-children-online/

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